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20 years ago, Prince of Persia: Sands of Time proved we don't need remakes No no no, that's not what happened. The idea of an entire story told in flashback has been used many times in cinema and books, definitely less so in games. But there are many ways to tell a story, so even the wrong ones might be considered. What about if the story takes a sudden turn and the main character dies? Well, he would have no other choice than to interrupt the flashback, break the fourth wall by talking directly to us and wind the story back before that untimely demise. That was one of...
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